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Reason#

🔒 Reason.Show

Overview#

A Reason defines a code or category for a particular event or association, specifically for losses, bonuses, off-flow and hold operations that may happen at a certain Step.

There are the following types of Reasons defined by its type:

  • Bonus - used to add quantity to a Material during or after processing. For more information see Record Material Loss/Bonus.
  • Defect - used to assign Defects to a specific Material. For more information see Material Defects.
  • Hold - used to set a Material on Hold on a specific Step. For more information see Hold Material.
  • Loss - used to remove quantity to a Material during or after processing. For more information see Record Material Loss/Bonus.
  • Rework - used to assign a specific reason to send a Material to an off-flow or rework flow. For more information see Rework Material.
  • Pause - used to pause a Checklist instance during its execution. For more information, see Pause Checklist Instance.

Tying Everything Together#

graph LR
    A1[Multimedia] --- A2[Loss Multimedia]
    A2 --- Main[Reason]
    Main --- A3["Step Reason<br>(Loss)"]
    Main --- A4["Step Reason<br>(Bonus)"]
    Main --- A5["Step Reason<br>(Rework)"]
    Main --- A6["Step Reason<br>(Hold)"]
    Main --- A8["Step Reason<br>(Defect)"]
    A3 --- A7[Step]
    A4 --- A7
    A5 --- A7
    A6 --- A7
    A8 --- A7

classDef mermaid_title color:#000, fill:#fafafa, stroke:#fafafa, stroke-width:0x, font-size:100%, font-weight:200;
classDef mermaid_start color:#000, fill:#fafafa, stroke:#fafafa, color:#fafafa, stroke-width:0x, font-size:100%, visibility: hidden;
classDef mermaid_businessdata color:#000, fill:#65CDE8, stroke:#65CDE8, stroke-width:0px, font-size:100%;
classDef mermaid_nonbusinessdata color:#000, fill:#B7DEE8, stroke:#B7DEE8, stroke-width:0px, font-size:100%;
classDef mermaid_entity color:#000, fill:#FB9F53, stroke:#FB9F53, stroke-width:0px, font-size:100%;
classDef mermaid_entitylinked color:#000, fill:#FCD5B5, stroke:#FCD5B5, stroke-width:0px, font-size:100%;
classDef mermaid_context color:#000, fill:#B9CDE5, stroke:#B9CDE5, stroke-width:0px, font-size:100%;
classDef mermaid_optional color:#000, fill:#B7DEE8, stroke:#65CDE8, stroke-width:1px, font-size:100%, stroke-dasharray: 5 5;
class Main mermaid_entity
class A1,A2,A3,A4,A5,A6,A7,A8,A9,A10 mermaid_businessdata
class L1,L2,L3,L4,L5,L6 mermaid_entitylinked
class C1,C2,C3,C4,C5,C6 mermaid_context
class N1,N2,N3,N4,N5,N6 mermaid_nonbusinessdata

click Main "../../business-data/qualification"
click A2 "../../business-data/certification"
click A3 "../../business-data/employee"

Sequence Of Steps#

The necessary steps for correctly using a Reason are the following:

  1. Optionally, for Loss Reasons, create a Multimedia Image to be associated with the Reason.
  2. Create the Reason.