Skip to content

Material#

🔒 Material.Show

Overview#

Material is one of the most important objects in the system as it represents any raw material, inventory or work-in-progress (wafers, dies, modules, printed circuit boards, capacitors, etc.). A Material can also be a Durable - tools used in the manufacturing of other Materials. A Material can represent an aggregation of Materials (a batch is an aggregation of lots, which, in turn, is an aggregation of wafers). A Material can have Maintenance Plans associated with it. All Materials in the system require a unique system wide identifier (ID).

The following diagram shows possible Material configurations:

graph LR
subgraph "Ingot to Wafer"
    A1[Ingot] --> A2[Brick]
    A2 --> A3[Wafer]
end

subgraph "Lot to Wafer"
    A4[Lot] --> A5[Wafer]
end

classDef mermaid_title color:#000, fill:#fafafa, stroke:#fafafa, stroke-width:0x, font-size:100%, font-weight:200;
classDef mermaid_start color:#000, fill:#fafafa, stroke:#fafafa, color:#fafafa, stroke-width:0x, font-size:100%, visibility: hidden;
classDef mermaid_businessdata color:#000, fill:#65CDE8, stroke:#65CDE8, stroke-width:0px, font-size:100%;
classDef mermaid_nonbusinessdata color:#000, fill:#B7DEE8, stroke:#B7DEE8, stroke-width:0px, font-size:100%;
classDef mermaid_entity color:#000, fill:#FB9F53, stroke:#FB9F53, stroke-width:0px, font-size:100%;
classDef mermaid_entitylinked color:#000, fill:#FCD5B5, stroke:#FCD5B5, stroke-width:0px, font-size:100%;
classDef mermaid_context color:#000, fill:#B9CDE5, stroke:#B9CDE5, stroke-width:0px, font-size:100%;
classDef mermaid_optional color:#000, fill:#B7DEE8, stroke:#65CDE8, stroke-width:1px, font-size:100%, stroke-dasharray: 5 5;
classDef mermaid_state color:#000, fill:#d7e4bd, stroke:#000, stroke-width:1px, font-size:100%, font-weight:300;
class A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A11,A12 mermaid_entity

A Material is always in a Facility, Step, Flow (more specifically in a Flow Path) and always has a Product associated with it.

A Material can contain Sub-Materials to any depth. Sub-Materials are added and removed from Material using the Attach Material and Detach Material operations.

A Material can have up to two quantities: one for the primary quantity and another for the secondary quantity. The units of the two quantities are defined by the Step in which the Material currently is. Since a Material can have Sub-Materials, the Material also keeps track of the count of Sub-Materials, as well as their quantities.

A Material can have Future Holds, defined when using Future Actions. A Material can also have one or more Time Constraints, which define minimum or maximum time intervals between Steps.

State Model#

All Materials follow the state model detailed in the diagram below. The traditional processing flow is highlighted in bold:

graph LR
    Start -->|Create Material| A1[Queued]
    A1 --> |Attach| E1[Durable]
    E1 --->|Detach| A1
    A1 --> |Attach| E2[Consumable]
    E2 --->|Detach| A1
    A1 --->|"Move-Next (Pass-through)"| A1
    A1 ==>|Dispatch| A2[Dispatched]
    A2 -->|Undispatch| A1
    A5[Skipped] -->|Move-Next| A1
    A1 -.->|"Sub-Material Track-In (with Sampling)"| A5
    A2 ==>|Track-In| A3[In Process]
    A3 ==>|Track-Out| A4[Processed]
    A4 ==>|Move-Next| A1
    A4 -->|Ship| A6[In Transit]
    A1 -->|Ship| A6[In Transit]
    A6 -->|Unship| A4
    A6 -->|Unship| A1
    A6 -->|Receive| A1
    A4 -.->|Sub-Material Track-In| A3
    A3 -.->|Sub-Material Track-In| A1
    A3 -->|Abort| A1

classDef mermaid_title color:#000, fill:#fafafa, stroke:#fafafa, stroke-width:0x, font-size:100%, font-weight:200;
classDef mermaid_start color:#000, fill:#fafafa, stroke:#fafafa, color:#fafafa, stroke-width:0x, font-size:100%, visibility: hidden;
classDef mermaid_businessdata color:#000, fill:#65CDE8, stroke:#65CDE8, stroke-width:0px, font-size:100%;
classDef mermaid_nonbusinessdata color:#000, fill:#B7DEE8, stroke:#B7DEE8, stroke-width:0px, font-size:100%;
classDef mermaid_entity color:#000, fill:#FB9F53, stroke:#FB9F53, stroke-width:0px, font-size:100%;
classDef mermaid_entitylinked color:#000, fill:#FCD5B5, stroke:#FCD5B5, stroke-width:0px, font-size:100%;
classDef mermaid_context color:#000, fill:#B9CDE5, stroke:#B9CDE5, stroke-width:0px, font-size:100%;
classDef mermaid_optional color:#000, fill:#B7DEE8, stroke:#65CDE8, stroke-width:1px, font-size:100%, stroke-dasharray: 5 5;
classDef mermaid_state color:#000, fill:#d7e4bd, stroke:#000, stroke-width:1px, font-size:100%, font-weight:300;
class Start mermaid_start
class A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A11,A12 mermaid_state
class E1,E2 mermaid_entity

Tying Everything Together#

graph LR
    A1[Resource] --- L1[Material Resource]
    A2[Container] --- L2[Material Container]
    L1 --- Main[Material]
    L2 --- Main
    A3[Service] --- Main
    N3[Schedule Scenario Job] --- Main
    A5[Product] --- Main
    A6[Facility] --- Main
    A7[Protocol Material] --- Main
    A8[Data Collection Instance] --- Main
    A9[Material Transfer Material] --- Main
    N1[Future Action] --- Main
    Main ---|Parent| Main
    Main --- N2[Material Time Constraint]
    Main --- A10[Production Order]
    Main --- L5[Non-sequential Step]
    Main --- L3[Material Holds]
    L3 --- A12[Reason]
    Main --- L4[Material Rework Path]
    Main --- A13[Flow]
    Main --- A14[Step]
    Main --- A15[Notification]

classDef mermaid_title color:#000, fill:#fafafa, stroke:#fafafa, stroke-width:0x, font-size:100%, font-weight:200;
classDef mermaid_start color:#000, fill:#fafafa, stroke:#fafafa, color:#fafafa, stroke-width:0x, font-size:100%, visibility: hidden;
classDef mermaid_businessdata color:#000, fill:#65CDE8, stroke:#65CDE8, stroke-width:0px, font-size:100%;
classDef mermaid_nonbusinessdata color:#000, fill:#B7DEE8, stroke:#B7DEE8, stroke-width:0px, font-size:100%;
classDef mermaid_entity color:#000, fill:#FB9F53, stroke:#FB9F53, stroke-width:0px, font-size:100%;
classDef mermaid_entitylinked color:#000, fill:#FCD5B5, stroke:#FCD5B5, stroke-width:0px, font-size:100%;
classDef mermaid_context color:#000, fill:#B9CDE5, stroke:#B9CDE5, stroke-width:0px, font-size:100%;
classDef mermaid_optional color:#000, fill:#B7DEE8, stroke:#65CDE8, stroke-width:1px, font-size:100%, stroke-dasharray: 5 5;
classDef mermaid_state color:#000, fill:#d7e4bd, stroke:#000, stroke-width:1px, font-size:100%, font-weight:300;
class Main mermaid_entity
class A1,A2,A3,A5,A6,A7,A8,A9,A10,A12,A13,A14,A15 mermaid_businessdata
class L1,L2,L3,L4,L5,L6 mermaid_entitylinked
class C1,C2,C3,C4,C5,C6 mermaid_context
class N1,N2,N3,N4,N5,N6 mermaid_nonbusinessdata

click Main "../../business-data/material"
click A1 "../../business-data/resource"
click A2 "../../business-data/container"
click A3 "../../business-data/service"
click A5 "../../business-data/product"
click A6 "../../business-data/facility"
click A7 "../../business-data/material"
click A8 "../../business-data/data-collection/data-collection-instance"
click A9 "../../business-data/material"
click A10 "../../business-data/production-order"
click A12 "../../business-data/reason"
click A13 "../../business-data/flow"
click A14 "../../business-data/step"
click A15 "../../business-data/notification"

Sequence Of Steps#

The necessary steps for correctly using a Material are the following:

  1. Create a Facility.
  2. Create a Product.
  3. Create a Step.
  4. Create a Flow.
  5. Create the Material.

Available Pages#

Dive into the pages below to explore more about Material:

Main Page#

Generic Operations#

Specific Operations#