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Material Costing#

Overview#

Critical Manufacturing provides a mechanism to keep track of the current Material cost using the Cost Absorption method. Costs are incurred whenever a Material is processed at a step or incorporates other Materials.

The following picture illustrates the objects in the system which support costing.

Material Costing

Info

Cost Absorption factors are used to add cost to Materials in runtime. Cost Forecast factors are used to forecast a Material or standard Product cost.

Cost Absorption#

The following list describes in detail the mechanism used to keep track of the Material Cost:

  1. Costs are only applied to the Material primary quantity
  2. When a material is created, the standard product initial cost is used. The material will be valued at that product initial cost.
  3. Time variable costs (Step, Resource and Labor) are incurred proportionally for every unit.
  4. For incorporating time based costs, only the time between TrackIn and Abort as well as TrackIn and TrackOut will be considered.
  5. The fixed and unit costs will be incurred only at TrackOut.
  6. For Abort Material, time costs and unit costs are incorporated, but not fixed costs.
  7. Fixed and unit costs are incurred at TrackOut for non pass-through Steps and at MoveNext, SpecialMoveNext and Rework for pass-through Steps.
  8. For labor costs, the system considers the rate and time worked by every Employee that was (or has) Checked-In for any time when the Material was processing. It also includes any Calendar Day overtime as well as any Shift overtime. In case that more than one Material is In-Process at the Resource, costs are distributed in a quantity proportional manner. Note that pass-through steps will not use this information because it's not possible to determine correctly the processing time.
  9. Because Employees can Check-in into and Check-out from the Resource at any time, every time an Employee checks-in or checks-out from a Resource with Materials InProcess, the labor costs are calculated and distributed at that time. For that reason, each Resource stores the date and time when the costs were calculated the last time. Also, because there may be already Materials InProcess when performing a Track-In, the labor costs are calculated and distributed for the Materials which are already InProcess. In every case, the labor costs are distributed in a quantity proportional manner.
  10. In case that one Employee is checked-in at more than one Resource, costs are distributed proportionally to the quantity of the Materials InProcess at those Resources.
  11. Pass-through steps do not incur in variable time costs, only variable units and fixed costs. For pass-through steps, these costs are incurred at MoveNext/SpecialMoveNext.
  12. If a Material has SubMaterials and SubMaterial tracking is enabled, cost is nevertheless only incurred when the TopMost Material performs the TrackOut. For performance reasons, the cost will only be incorporated in the SubMaterials when the step of the Material changes. Meanwhile, the SubMaterials cost will be stored in an internal Material property called SubMaterialsDeferredCost. While these costs are not distributed, they are also added to the TopMostMaterial cost so that at any time, the total costs are reflected correctly.
  13. Merges, combines, assembles, etc. add the cost of the incorporated source materials in the target material.
  14. Splits, expands, etc. will work by distributing the costs proportionally to the quantity of the new materials.
  15. Losses and Bonuses do not affect the Material cost (as a whole) although the Material unit costs will be changed proportionally to the new quantities.
  16. Unit-of-conversion changes - costs are transferred one-to-one and remain unchanged (of course the material unit cost will be changed).
  17. Change Material Quantity, Change Material Product and Change Material Flow and Step do not change the Material cost.
  18. The transaction Change Material Cost can be used to adjust manually the cost for a Material.

Material Cost Transactions#

The section below describes the different Material transactions that affect the Cost, SubMaterialsCost and SubMaterialsDeferredCost properties of the Material.

Transaction Cost SubMaterials Cost SubMaterials Deferred Cost
Create / Clone Material Set with Product Initial Cost x Material Primary Quantity Set with zero Set with zero
Change Material Cost Set with the defined Cost (note that it must be greater than the SubMaterialsDeferredCost) Unchanged Unchanged
Abort Material Costs are calculated as:
Time Variable Costs = (AbortTime - TrackInTime in hours) x (StepCostPerHour + ResourceCostPerHour) + LaborCost
+
Unit Variable Costs = (StepCostPerUnit + ResourceCostPerUnit) x Material.TrackInPrimaryQuantity

and then distributed (added) proportionally for each Material in the Material hierarchy according its current Quantity

ℹ LaborCost takes into account all Employees which were Checked-In at the time of the Material Track-In or checked-in before the Material Track-Out
Refer to the calculation on the column "Cost" at the left.
SubMaterialsCost is increased by the Costs proportional to SubMaterialsPrimaryQuantity in relation to (PrimaryQuantity + SubMaterialsPrimaryQuantity) as it's distributed (added) across the Material hierarchy
Unchanged
TrackIn Material (for TopMost Material) Labor Costs for other Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner. Unchanged Labor Costs for other Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner.
TrackIn Material (for non-TopMost Material) Unchanged Unchanged Unchanged
Resource Check-In Labor Costs for Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner. Unchanged Labor Costs for Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner.
Resource Check-Out Labor Costs for Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner. Unchanged Labor Costs for Materials in Process at the Resource are calculated until the current time and distributed in a quantity proportional manner.
TrackOut Material (for TopMost Material) Costs are calculated as:
Time Variable Costs = (TrackOutTime - TrackInTime in hours) x (StepCostPerHour + ResourceCostPerHour ) + LaborCost
+
Unit Variable Costs = (StepCostPerUnit + ResourceCostPerUnit) x Material.TrackInPrimaryQuantity
+
Fixed Costs = (StepFixedCosts + ResourceFixedCosts)

and then it's added to the Material Cost

ℹ LaborCost takes into account all Employees which were Checked-In at the time of the Material Track-In or checked-in before the Material Track-Out
Unchanged
For performance reasons, the costs are effectively distributed only when the step of the Material changes.
Refer to the calculation on the column "Cost" at the left
SubMaterialsDeferredCost is set with the Costs proportional to SubMaterialsPrimaryQuantity in relation to (Material.PrimaryQuantity + Material.SubMaterialsPrimaryQuantity) so that it can be distributed later across the Material hierarchy
TrackOut Material (for non-TopMost Material) Unchanged
Costs are distributed (added) only when the Material Step changes or when a Ship transaction occurs
Unchanged Unchanged (it's zero)
Material MoveNext (if Step is Pass-Through) Costs are calculated as:
Unit Variable Costs = StepCostPerUnit x Material.TrackInPrimaryQuantity
+
Fixed Costs = StepFixedCosts

and then distributed (added) proportionally for each Material in the Material hierarchy according its current Quantity

ℹ LaborCost is taken from the user that performed the Abort
Refer to the calculation on the column "Cost" at the left.
SubMaterialsCost is increased by the Costs proportional to SubMaterialsPrimaryQuantity in relation to (PrimaryQuantity + SubMaterialsPrimaryQuantity) as it's distributed (added) across the Material hierarchy.
Unchanged
Material MoveNext

Special Material MoveNext

Rework Material

Receive Material

Change Material Flow/Step

Ship Material (local Facility)
(for TopMost Material)
Decreased by the SubMaterialsDeferredCost as it will be distributed (added) to the SubMaterials Added in the amount of SubMaterialsDeferredCost Set with zero
Material MoveNext

Special Material MoveNext

Rework Material

Receive Material

Change Material Flow/Step

Ship Material (local Facility)
(for non-TopMost Material)
Increased in the SubMaterialsDeferredCost proportion of the Material PrimaryQuantity in relation to the TopMost Material SubMaterialsPrimaryQuantity Increased in the SubMaterialsDeferredCost proportion of the Material SubMaterialsPrimaryQuantity in relation to the TopMost Material SubMaterialsPrimaryQuantity Unchanged (it's zero)
Split Material Main Material:
Decreased proportionally to the Child Material PrimaryQuantity in relation with the original Material.PrimaryQuantity

Child Material:
Set proportionally to the Child Material PrimaryQuantity in relation with the original Material.PrimaryQuantity
Main Material:
Decreased proportionally to the Child Material SubMaterials PrimaryQuantity in relation with the original Material SubMaterialsPrimaryQuantity

Child Material:
Set proportionally to the Child Material SubMaterials PrimaryQuantity in relation with the original Material SubMaterialsPrimaryQuantity
Main Material:
If Main Material is TopMost, it's decreased proportionally to the Child Material SubMaterials PrimaryQuantity in relation with the original Material SubMaterialsPrimaryQuantity; otherwise it's unchanged

Child Material:
If Main Materials is TopMost, it's set proportionally to the Child Material SubMaterials PrimaryQuantity in relation with the original Material SubMaterialsPrimaryQuantity; otherwise it's set with zero
Merge Material Main Material:
Increased by the Child Material Cost

Child Material:
Set with zero
Main Material:
Increased by the Child Material SubMaterialsCost

Child Material:
Set with zero
Main Material:
In case that the Main and Child Material belong to different Material hierarchies, if the TopMost of Main Material SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Main Material Hierarchy so it will be zero after the merge; otherwise it will remain unchanged

Child Material:
a) In case that the Main and Child Material belong to different Material hierarchies, if the TopMost of Child Material SubMaterialsDeferredCost > 0, then it's distributed proportionally to the Child Material Hierarchy
b) Set with zero
Combine / Compose Material Source Material:
a) The cost is decreased in proportion to the combined quantity in relation with the original Source Material quantity.
b) In case that the Source is not TopMost and the TopMost of Source has the property SubMaterialsDeferredCost > 0, the cost is further decreased by the SubMaterialsDeferredCost in proportion to the combine quantity in relation to the TopMost of Source SubMaterialsQuantity


Target Material:
a) If TopMost of TargetMaterial SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Target Material Hierarchy
b) Increased by the Cost calculated above for the Source Material
Source Material:
Unchanged

Target Material:
Unchanged
Source Material:
Reduced by the item b) in column Cost at the left for the Source Material

Target Material:
If TopMost of TargetMaterial SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Target Material Hierarchy; otherwise unchanged
Assemble Material

Disassemble Material

Replace Assembled Material
Source Material:
Decreased in proportion of the assembled quantity in relation to the Material PrimaryQuantity

Target Material:
Increased by the source material assembled quantity cost
Source Material:
Unchanged

Target Material:
Unchanged
Target Material:
Unchanged

Target Material:
Unchanged
Attach Material Parent Material:
In case that the TopMost of Parent Material has the property SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Parent Material Hierarchy; otherwise it remains unchanged

Child Material:
In case that the Child Material has the property SubMaterialsDeferredCost >0 the SubMaterialsDeferredCost is distributed proportionally to the Child Material Hierarchy; otherwise it remains unchanged
Parent Material:
Increased by the Child Material Cost (refer to the column Cost at the left for its calculation)

Child Material:
Unchanged
Parent Material:
In case that the TopMost of Parent Material has the property SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Material Hierarchy and will be set with zero; otherwise it remains unchanged

Child Material:
a) In case that the Child Material has the property SubMaterialsDeferredCost > 0 the SubMaterialsDeferredCost is distributed proportionally to the Child Material Hierarchy
b) Set with zero
Detach Material Parent Material:
Unchanged

Child Material:
In case that the TopMost of Parent Material has the property SubMaterialsDeferredCost > 0 the SubMaterialsDeferredCost is distributed proportionally to the Child Material PrimaryQuantity; otherwise unchanged
Parent Material:
a) Decreased by the Child Material Cost (refer to the column Cost at the left for its calculation)
b) Decreased by the Cost of the Child Material

Child Material:
Unchanged
Parent Material:
In case that the Parent Material has the property SubMaterialsDeferredCost > 0 then it's decreased proportionally to the Child Material PrimaryQuantity; otherwise it remains unchanged

Child Material:
Remains unchanged (must be zero)
Expand Material Main Material:
In case that the TopMost of Main Material has the property SubMaterialsDeferredCost > 0 then it's distributed proportionally to the Main Material Hierarchy; otherwise it remains unchanged

Sub Material:
Set proportionally to the SubMaterial Quantity
Main Material:
Increased by the SubMaterial Cost (refer to the column Cost at the left for its calculation)

Sub Material:
Set with zero
Main Material:
Unchanged

Sub Material:
Unchanged
Collapse Material Main Material:
If MainMaterial IsSubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the Main Material Hierarchy
The cost is increased by the SubMaterial Cost plus SubMaterial SubMaterials Cost

Sub Material:
Set with zero
Main Material:
Decreased by the SubMaterial Cost plus SubMaterial SubMaterials Cost

Sub Material:
Set with zero
Main Material:
If MainMaterial IsSubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the Main Material Hierarchy; otherwise it remains unchanged

• Sub Material:
Unchanged
Transfer SubMaterial Old ParentMaterial:
Unchanged

Sub Material:
If TopMost of Old ParentMaterial SubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the Old Parent Material Hierarchy; otherwise it remains unchanged

New ParentMaterial:
Unchanged
Old ParentMaterial:
Decreased by the SubMaterial Cost (refer to the column Cost at the left for its calculation)

Sub Material:
If TopMost of Old ParentMaterial SubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the Old Parent Material Hierarchy; otherwise it remains unchanged

New ParentMaterial:
Increased by the SubMaterial Cost (refer to the column Cost at the left for its calculation)
Old ParentMaterial:
If TopMost of Old ParentMaterial SubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the Old Parent Material Hierarchy; otherwise it remains unchanged

Sub Material:
Unchanged (must be zero)

New ParentMaterial:
If TopMost of New ParentMaterial SubMaterialsDeferredCost > 0 then the SubMaterialsDeferredCost is distributed proportionally to the the New Parent Material Hierarchy; otherwise it remains unchanged
Ship Material (remote Facility) Set with zero Set with zero Set with zero

Table: Material Cost Transactions