--- alias: user-guide-notification-index tags: - notifications description: "Notifications are asynchronous alarms with configurable severity and targeting options" --- # Notification :lock: Notification.**Show** ## Overview A **Notification** represents an asynchronous alarm. A **Notification** has a user defined severity and it can target a specific Employee, Role or Everyone. It is also possible to configure the type of tracking and clearance, which can be of three types: 1. **ManualSingleUser** - the first **Employee** that clears the Alarm will close the Alarm. 2. **ManualEveryUser** - every **Employee** must clear the Alarm. In this case, a *Valid To* date must be set. 3. **Automatic** - the system will clear the Alarm automatically once the *Valid To* date is reached. Furthermore, it is possible to filter the visibility of each **Notification** to a particular **Facility**, **Area**, **Resource** or **Steps**. Filtering in the GUI is performed against the current user employee **Workgroup**. **Notifications** are sent to the GUI using a publish/subscribe mechanism. The GUI will display the number of notifications in a notification icon in the status bar. The different severities, colors and display behaviors are configured in the generic table *NotificationSeverity*. !!! info Notifications are part of notifications, which is a Critical Manufacturing optional module. !!! info The user must have an **Employee** object associated to be able to view/receive **Notifications**, but this is not necessary if the user wants to create a **Notification**. ## Tying Everything Together ```mermaid graph LR A1[Employee] -.- Main[Notification] A2[Roles] -.- Main L1[Notification Employee Tracking] === Main Main -.- A3[Facility] Main -.- A4[Area] Main -.- A5[Resource] Main -.- A6[Step] Main -.- A7[Material] classDef mermaid_title color:#000, fill:#fafafa, stroke:#fafafa, stroke-width:0x, font-size:100%, font-weight:200; classDef mermaid_start color:#000, fill:#fafafa, stroke:#fafafa, color:#fafafa, stroke-width:0x, font-size:100%, visibility: hidden; classDef mermaid_businessdata color:#000, fill:#65CDE8, stroke:#65CDE8, stroke-width:0px, font-size:100%; classDef mermaid_nonbusinessdata color:#000, fill:#B7DEE8, stroke:#B7DEE8, stroke-width:0px, font-size:100%; classDef mermaid_entity color:#000, fill:#FB9F53, stroke:#FB9F53, stroke-width:0px, font-size:100%; classDef mermaid_entitylinked color:#000, fill:#FCD5B5, stroke:#FCD5B5, stroke-width:0px, font-size:100%; classDef mermaid_context color:#000, fill:#B9CDE5, stroke:#B9CDE5, stroke-width:0px, font-size:100%; classDef mermaid_optional color:#000, fill:#B7DEE8, stroke:#65CDE8, stroke-width:1px, font-size:100%, stroke-dasharray: 5 5; class Main mermaid_entity class A1,A2,A3,A4,A5,A6,A7,A8,A9,A10 mermaid_businessdata class L1,L2,L3,L4,L5,L6 mermaid_entitylinked class C1,C2,C3,C4,C5,C6 mermaid_context class N1,N2,N3,N4,N5,N6 mermaid_nonbusinessdata click Main "../../business-data/notification" click A1 "../../business-data/employee" click A2 "../../administration/security/roles" click A3 "../../business-data/facility" click A4 "../../business-data/area" click A5 "../../business-data/resource" click A6 "../../business-data/step" click A7 "../../business-data/material" ``` ## Sequence Of Steps The necessary steps for correctly configuring and using a **Notification** are the following: 1. Create the different notification types and severities in the lookup tables *NotificationType* and *NotificationSeverity*. 2. Configure the different severities in the generic table *NotificationSeverity*. 3. Create the **Notification**. {{ generate_index() }}