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Create FabLive#

🔒 fabLive3D.Create

Creating a FabLive#

To create a FabLive, select the Administration menu and then the FabLive entity. When you are in the FabLive page, select New on the top ribbon and follow the steps below:

  1. Enter a Name.
  2. Optionally, enter a Description.
  3. Optionally, enter a Data Group.
  4. The Folder in which the FabLive will be stored is set to \fabLives by default.
  5. Optionally, select if the FabLive will be private or public.
  6. Optionally select a Custom Location.
  7. If a custom location is selected, you need to define the coordinates (Upper Right and Bottom Left).

CreateFabLive3D

Adding a FabLive Layer#

A FabLive will always contain a default layer. A default layer is useful to add static elements to the layout, such as floors and walls. To visualize system objects in the FabLive you need to add a FabLive Layer. Do so by opening and entering the needed FabLive in Edit mode and then select on the Layers panel located on the right.

In the Layer tab:

  1. Enter a Name.
  2. Optionally enter a Description.
  3. Select the Entity Type for the objects.
  4. Optionally select a color for the objects.
  5. Optionally select the Automatic Positions of the objects (as done with the coordinates).
  6. Optionally select if the labels used during the creation of the FabLive, should always be visible or not.

In the Appearance tab:

  1. Specify the Property for which the color of the shape must bind to.
  2. For each entry in Property Values that should have a different color, specify a Value and a Color.
  3. Select Create to complete the creation of the layer.

createFabLive3DLayer1 createFabLive3DLayer2 createFabLive3DLayer3

Adding Objects and Linking them to Entity Instances#

To add a shape to a layer, select the layer first and then from the Objects panel, drag and drop as many objects as needed to the plane. To link the object to a particular entity instance, select the shape to be linked, find the desired instance in the Entities panel on the left and select Bind.

fabLive3DShapeLink

Additional FabLive Editor Options#

The FabLive editor provides additional options as described below:

  • General
    • Refresh - reload the FabLive from the database.
    • Save - save current FabLive into the database.
    • View - view the FabLive.
    • Undo - undo last action.
    • Duplicate - duplicate current selection.
    • Remove - deletes the object.
    • Group - group one or more objects together.
    • Ungroup - ungroup a group of objects.
    • Change Layer - changes the object from one layer to another.
    • Update Position - sets the coordinates of the entity instance that is currently linked with the object.
    • Reset Camera - restores the original view.
  • Visualization/Camera
    • Perspective View (3D)
    • Top View (2D)
    • Side View (2D)
    • Front View (2D)
    • Isometric View (3D)
  • Object Manipulation
    • Translate - move the object across one of the axes.
    • Scale - enlarge or shrink the object across one of the axes.
    • Rotate - rotate the object.
    • Edit Vertices - to edit one ore more vertices of a shape.
    • World Transform Space - transformations apply using the world space as the reference.
    • Local Transform Spaces - transformations apply using the local object as the reference.
  • Zoom
    • Zoom In - zooms in into a certain area.
    • Zoom Out - zooms out from a certain area.

fabLive3DOptions

Info

Use the mouse for better control and interaction with the FabLive editor.

The FabLive editor supports these additional options:

  1. Importing a 3D object file - in the Objects panel select Import on the top-right and then select a .obj file.
  2. Adding an object or a group of objects to a library of objects - in the Mesh Library panel select .
  3. Adding a texture to an existing object - in the Selection Properties panel select Import and then select an image file (example: .jpg).
  4. Changing the number of lines and visibility of the grid - in the Grid panel specify the grid subdivision size.
  5. Configure additional settings - in the Settings panel you can configure the Light Effects, Resolution, and Wireframe Mode.

Info

Be sure to select Save to commit the changes to the database.

Warning

FabLive only supports .OBJ formats up to 1 MB in size.

Warning

Geometric information is supported, such as Face and Vertex Normal Vectors. All other types of vectors are not supported.

Warning

Failure to meet these guidelines may lead to abnormal behavior, including Chromium catastrophic crashes. Objects with complex details may not be properly handled by Fablive, which will load a series of objects instead of a single object. This may lead to unwanted situations when trying to work with those objects or when trying to save them.